![]() ![]() ![]() Whichever the case may be, playing flight simulation games with a controller, or mouse and a keyboard combo, does not give that immersive experience that you deserve. The rights of the title were later absorbed by LucasArts during the Factor 5 bankruptcy liquidation.Picture yourself sitting in an X-Wing cockpit, fighting to restore democratic rule to the galaxy against the Galactic Empire or even perhaps finding yourself in a simulated cockpit onboard a Boeing 747. While it was completed it remains unreleased due to the financial crisis in 2008 which caused their publishers to back out of the project. ![]() It was based on Factor 5's original work on the Xbox, but was further enhanced to include a variety of motion control options and motion-based lightsaber duelling. Īfter Factor 5's exclusivity period with Sony ended, the company shifted its focus to releasing a Rogue Squadron trilogy compilation for the Nintendo Wii. The game engine and assets were then adapted into the PlayStation 3 game Lair. Factor 5 was approached by Sony to create a launch title for the upcoming PlayStation 3, but Sony declined on the Rogue Squadron series. It was designed to be the first multiplayer focused title in the series, but the game was cancelled by LucasArts before completion due to uncertainties in the console market. įactor 5 shifted to making an Xbox 360 launch title, Rogue Squadron: X-Wing vs Tie Fighter. It was cancelled when management in LucasArts changed in 2003 even though the game was 50 percent complete at the time. It very loosely follows the plot of Episode I: The Phantom Menace, but focuses on minor film character Gavyn Sykes, a Nabooian security lieutenant, as he fights the Trade Federation.Īfter Rogue Squadron III, Factor 5 worked on releasing a Rogue Squadron trilogy with higher graphics and gameplay improvements for the Xbox console. "Battle for Naboo" is a spiritual successor to the original game in its design, with added land and water combat. Star Wars Episode I: Battle for Naboo was released on Decemfor the Nintendo 64 and on March 12, 2001, for PC, and was developed by Factor 5. Main article: Star Wars Episode I: Battle for Naboo In 1999, Star Wars: Rogue Squadron won the Origins Award for Best Action Computer Game of 1998. The former two vehicles became playable when a password was entered and R2-D2's beeps affirmed it, but the Naboo Starfighter required two consecutive codes, and R2-D2's sounds did not play after the first code. During the five months between the game's release and that of The Phantom Menace, players discovered many of the secret vehicles, but the Naboo Starfighter remained unknown due to its unusual method of unlocking. LucasArts, anticipating the film's release in 1999, programmed in the unlockable extra and released the code in conjunction with the movie. By inputting certain text-based cheat codes, the player could unlock the Millennium Falcon, a TIE interceptor, an AT-ST, a 1969 Buick Electra, and a Naboo N-1 Starfighter from Star Wars: Episode I – The Phantom Menace. Several unlockable vehicles appear in Star Wars: Rogue Squadron. The story is set between A New Hope and The Empire Strikes Back (with the exception of the final level and secret levels) and shows the missions set during the formation of Rogue Squadron. ![]() It was one of the first Nintendo 64 games to support the console's Expansion Pak, which allowed higher-quality graphics to be displayed while playing. Star Wars: Rogue Squadron was released for the Nintendo 64 video game console and the PC on December 7, 1998. ![]()
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